idwcomics:

Transformers Robots in Disguise #33 30th Anniversary RI Cover by Sarah Stone

30th Anniverssary Cover (3 of 3)! The previous two I did are here and here. This ended up being a very emotional part of Last Stand of the Wreckers for me, so here’s my tribute. Thank you again, IDW, for allowing me to participate in TF’s 30th birthday. <3

idwcomics:

Transformers Robots in Disguise #33 30th Anniversary RI Cover by Sarah Stone

30th Anniverssary Cover (3 of 3)! The previous two I did are here and here. This ended up being a very emotional part of Last Stand of the Wreckers for me, so here’s my tribute. Thank you again, IDW, for allowing me to participate in TF’s 30th birthday. <3

I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info
I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info
I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info
I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info
I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info
I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info
I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info
I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info
I get a lot of questions about my process so I thought it&#8217;d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it&#8217;s not quite a tutorial but perhaps it&#8217;s a glimpse into my thought process.
Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can&#8217;t get hung up on details. Here I&#8217;m thinking most about composition and subject. I had four originally and this one was picked to get finished.
Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 
Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.
Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 
Step 5 | The Fun Part. Here&#8217;s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you&#8217;re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I&#8217;m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 
Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum&#8217;s teeth. (huhuhu)
Stage 7 | MOAR BLOOD. At this point I decided there wasn&#8217;t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 
Stage 8 | Lighting Effects. I add some soft glows to Tarn&#8217;s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don&#8217;t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn&#8217;s face more pink. 
Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 
Zoom Info

I get a lot of questions about my process so I thought it’d be cool to break down and talk about some of my steps for illustrating covers! I hope this is helpful or interesting, it’s not quite a tutorial but perhaps it’s a glimpse into my thought process.

Step 1 | Thumbnail. The point here is to do several very fast, small, drawings, so you can’t get hung up on details. Here I’m thinking most about composition and subject. I had four originally and this one was picked to get finished.

Step 2 | Sketch. I draw on top of my thumbnail, nailing down more of the actual details. I fix any proportion isssues but I still try not to waste too much time making final lines, the sketch will go away in the end, so it just needs to be good enough for me. 

Step 3 | Background Painting. A lot of lightning and mood is set by the environment, so I start with determining their background. I browse through lots of inspirational paintings and photographs during this stage, and try to get a palette in my head for the overall piece. I use the lasso tool to fill in their silhouettes with black and lock the layer transparency. The silhouette is very important for readability, so I make sure even without colors the shapes are distinct.

Step 4 | Rough Color Blocking. I block in base colors and basic lighting under the sketch layer, blocking in the different materials and colors. 

Step 5 | The Fun Part. Here’s where I just get to zone out and paint. I flatten the sketch onto the color blocked layer (if you’re nervous, you can always duplicate these layers and tuck them into another folder before you flatten and commit) and finally get to painting. The sketch eventually gets entirely painted over. Things I’m thinking about during this stage: different materials, changes in planes, drawing from the background colors. 

Stage 6 | Details. I use the lasso tool and fill to do very tiny details like scratches, small specular highlights, etc. I add some wear and tear and knock out a bit of Fulcrum’s teeth. (huhuhu)

Stage 7 | MOAR BLOOD. At this point I decided there wasn’t enough energon dripping off of Tarn and I added more on a new layer. Again, grabbing areas with the lasso tool, filling, and erasing parts of it to make it appear transparent. 

Stage 8 | Lighting Effects. I add some soft glows to Tarn’s lights, but keep his forehead light the brightest. I want it to be the main source of light in the scene so I don’t want to distract. Light is bouncing through the pink energon, so I made the light falling on Tarn’s face more pink. 

Stage 9 | Final Lights. I add a harsh white rim light to both of the figures, really pulling them away from the background to finalize the painting. 

*cackles madly*
(2 of 3) of my Transformers 30th Anniversary Covers!  I had to do one for MTMTE. The first one is here.

*cackles madly*

(2 of 3) of my Transformers 30th Anniversary Covers!  I had to do one for MTMTE. The first one is here.

I didn&#8217;t have time to draw a cute bot chibi so we just get Drift-kun with toast again. 
I&#8217;m going to be at NDK this weekend in Denver Colorado, I have no idea where I&#8217;ll be sitting because I&#8217;ve been bad with my emails but I hear the alley isn&#8217;t that big so just look for the table with all the hot robots.
I am also happy to announce that I am the Guest of Honor at Empires Comics Creative Women Mini-Con in Sacramento! They are hosting an amazing event that highlights and celebrates a lot of really awesome women in the industry. I&#8217;m incredibly honored to have been invited, and I hope that if you&#8217;re in the area you can drop by and show your support! 

I didn’t have time to draw a cute bot chibi so we just get Drift-kun with toast again. 

I’m going to be at NDK this weekend in Denver Colorado, I have no idea where I’ll be sitting because I’ve been bad with my emails but I hear the alley isn’t that big so just look for the table with all the hot robots.

I am also happy to announce that I am the Guest of Honor at Empires Comics Creative Women Mini-Con in Sacramento! They are hosting an amazing event that highlights and celebrates a lot of really awesome women in the industry. I’m incredibly honored to have been invited, and I hope that if you’re in the area you can drop by and show your support! 

The clean version of Primacy #2&#8217;s Retail Incentive cover!
I was graciously asked to submit three Transformers 30th Anniversary covers, where I get to highlight some of my favorite moments in TF history. This is 1 of 3! My little homage to Starscream assassinating the senate in Megatron Origin. Look at all dem dead senators. 

The clean version of Primacy #2’s Retail Incentive cover!

I was graciously asked to submit three Transformers 30th Anniversary covers, where I get to highlight some of my favorite moments in TF history. This is 1 of 3! My little homage to Starscream assassinating the senate in Megatron Origin. Look at all dem dead senators. 

I got to collab with the lovely Andrew Griffith and color this Iron Man print he&#8217;s going to have this weekend at FanExpo! If you&#8217;re in the Toronto area you should totally swing by his table and support this awesome guy. I&#8217;ll be selling a color variant at future cons I&#8217;m going to - which I&#8217;ve made a handy list of right here! 

I got to collab with the lovely Andrew Griffith and color this Iron Man print he’s going to have this weekend at FanExpo! If you’re in the Toronto area you should totally swing by his table and support this awesome guy. I’ll be selling a color variant at future cons I’m going to - which I’ve made a handy list of right here! 

Thanks to everyone who came by for the stream! Managed to finish this print today. I&#8217;m really excited for Empire of Stone!
We had a bit of fun in the stream and there ended up being an anime sakura blossom with some energon toast in the mouth late for autobot school version. 
Zoom Info
Thanks to everyone who came by for the stream! Managed to finish this print today. I&#8217;m really excited for Empire of Stone!
We had a bit of fun in the stream and there ended up being an anime sakura blossom with some energon toast in the mouth late for autobot school version. 
Zoom Info
Thanks to everyone who came by for the stream! Managed to finish this print today. I&#8217;m really excited for Empire of Stone!
We had a bit of fun in the stream and there ended up being an anime sakura blossom with some energon toast in the mouth late for autobot school version. 
Zoom Info
Thanks to everyone who came by for the stream! Managed to finish this print today. I&#8217;m really excited for Empire of Stone!
We had a bit of fun in the stream and there ended up being an anime sakura blossom with some energon toast in the mouth late for autobot school version. 
Zoom Info

Thanks to everyone who came by for the stream! Managed to finish this print today. I’m really excited for Empire of Stone!

We had a bit of fun in the stream and there ended up being an anime sakura blossom with some energon toast in the mouth late for autobot school version.